| Shanghai, China - February 23, 2005 The9 Limited
(NASDAQ: NCTY), a leading online game operator in China,
today announced its unaudited financial results for the
fourth quarter and fiscal year ended December 31, 2005.
Fourth Quarter 2005 Financial Highlights:
- Net revenues for the fourth quarter of 2005 grew by
15% quarter-over-quarter and 2,407% year-over-year to
RMB212.2 million (US$26.3 million).
- Net revenues attributable to the operation of World
of Warcraft , including game playing time, merchandise
sales and other related revenues, were RMB211.2 million
(US$26.2 million) in the fourth quarter of 2005, a 15%
increase from RMB183.5 million (US$22.7 million) in
the third quarter of 2005*.
- Net income for the fourth quarter of 2005 was RMB68.3
million (US$8.5 million), an 81% increase from RMB37.7
million (US$4.7 million) in the third quarter of 2005.
- Adjusted EBITDA (non-GAAP) was RMB108.9 million (US$13.5
million) in the fourth quarter, compared with adjusted
EBITDA (non-GAAP) of RMB58.1 million (US$7.2 million)
in the third quarter of 2005.
- Fully diluted earnings per share (one American Depositary
Share "ADS" represents one ordinary share) were RMB2.82
(US$0.35) for the fourth quarter of 2005 compared with
RMB1.54 (US$0.19) for the third quarter of 2005. Fully
diluted adjusted EBITDA (non-GAAP) per share were RMB4.50
(US$0.56) for the fourth quarter of 2005 compared with
RMB2.38 (US$0.29) for the third quarter of 2005.
*We sell prepaid WoW playing time and recognize revenues
from such sales based upon the actual usage of WoW playing
time by end users. We are provided with data on end
users actual usage of WoW playing time by the licensor
of WoW and do not otherwise have direct access to such
information pursuant to the license agreement with the
licensor.
Fiscal Year 2005 Financial Highlights:
- Net revenues for the fiscal year 2005 grew by 1,239%
year-over-year to RMB465.0 million (US$57.6 million).
- Net income for the fiscal year 2005 was RMB72.5 million
(US$9.0 million), a 196% increase year-over-year from
RMB24.5 million (US$3.0 million) in fiscal year 2004.
- Adjusted EBITDA (non-GAAP) was RMB151.7 million (US$18.8
million) for the fiscal year 2005, compared with adjusted
EBITDA (non-GAAP) of RMB33.1 million (US$4.1 million)
for the fiscal year 2004.
- Fully diluted earnings per share were RMB2.92 (US$0.36)
for the fiscal year 2005 and adjusted EBITDA (non-GAAP)
per share were RMB6.12 (US$0.76) for the fiscal year
2005, compared with fully diluted earnings per share
RMB0.87 (US$0.11) and fully diluted adjusted EBITDA
(non-GAAP) per share RMB2.28 (US$0.28) for the fiscal
year 2004.
Management Comments:
Commenting on the fourth quarter and fiscal year 2005
results, Jun Zhu, Chairman and Chief Executive Officer
of The9 Limited, said, "The fourth quarter of 2005 was
once again a good quarter for our operation of Blizzard
Entertainment's WoW in China. In the fourth quarter,
we attained peak and average concurrent WoW users of
approximately 530,000 and 270,000, respectively. As
of December 31, 2005, approximately 3.3 million paid
accounts have been activated. In addition, to further
diversify and expand our game portfolio, in December
2005, we successfully obtained the exclusive license
to operate Soul of The Ultimate Nation? ("SUN") , a
highly anticipated Korean 3D massively multiplayer online
role playing game ("MMORPG"), in China. We
believe that SUN is a great addition to The9's impressive
game portfolio of WoW and Granado Espada, which collectively
will continue to bring fantastic entertainment experience
to online game players throughout China."
Hannah Lee, Chief Financial Officer, commented, "We're
very pleased to see WoW continue to show great revenue
and earnings potential in the fourth quarter of 2005,
growing 15% sequentially from the previous quarter.
In 2005, we demonstrated our strong operational capability
and have set a solid foundation for our long term growth.
We are happy that the joint venture of which we have
a 30% interest commercially launched the WoW game in
other parts of Greater China in early November. We will
continue to leverage the high popularity of WoW among
Chinese game players while diversifying and expanding
our game portfolio in order to deliver long-term sustainable
shareholder value."
Discussion of The9's Unaudited Fourth Quarter and
Fiscal Year 2005 Results
Revenues
For the fourth quarter of 2005, The9 reported net revenues
of RMB212.2 million (US$26.3 million), a 15% increase
from the third quarter of 2005. For the fiscal year
2005, net revenues increased by 1,239% to RMB465.0 million
(US$57.6 million) from RMB 34.7 million (US$4.3 million)
in the fiscal year 2004.
The significant revenue increase was mainly due to
The9's commercial operation of WoW in China which commenced
in June 2005 and continued to grow in the third and
fourth quarter of 2005. For the fourth quarter and fiscal
year 2005, net revenues attributable to the operation
of WoW, including game playing time, merchandise sales
and other related revenues, were RMB211.2 million (US$26.2
million) and RMB455.3 million (US$56.4 million), respectively.
For the fourth quarter of 2005, online game services
gross revenues were RMB220.7 million (US$27.3 million),
an increase of 16% from the third quarter of 2005. For
the fiscal year of 2005, these revenues were RMB466.6
million (US$57.8 million), compared with RMB0.4 million
(US$0.04 million) in the fiscal year of 2004.
For the fourth quarter of 2005, gross revenues from
game operating support, website solutions and advertisement,
which principally relate to the operation of MU by 9Webzen,
were RMB0.9 million (US$0.1 million), largely unchanged
from the third quarter. For the fiscal year of 2005,
these revenues were RMB6.1 million (US$0.7 million),
a decrease of 76% from RMB24.7 million (US$3.1 million)
in the fiscal year of 2004. The decrease in such revenues
was mainly due to the decline in MU revenues.
Other revenues mainly included sales of game-related
accessories and merchandises related to WoW. For the
fourth quarter of 2005, other revenues decreased to
RMB1.6 million (US$0.2 million) from RMB3.1 million
(US$0.4 million) in the third quarter of 2005. Sales
of WoW licensed merchandise were higher in the third
quarter of 2005 immediately following the commercial
launch of WoW as compared to the fourth quarter.
For the fiscal year of 2005, other revenues increased
by 2,713% to RMB13.2 million (US$1.6 million) from RMB0.5
million (US$0.06 million) in the fiscal year of 2004.
The increase was primarily due to the sales of WoW related
merchandise and packages with WoW's commercial launch
in June 2005.
Gross Profit
Gross profit for the fourth quarter of 2005 increased
by 5% to RMB97.3 million (US$12.1 million) from RMB92.6
million (US$11.5 million) in the third quarter of 2005
mainly due to increased revenues. Gross profit margin
declined to 46% for the fourth quarter of 2005 from
50% in the third quarter of 2005. This was primarily
because we recorded three months of intangibles assets
amortization related to The9's acquisition of the remaining
31.1% interest in the entity that operates WoW in China
and full quarter depreciation relating to the fifth
server site which was added in the third quarter, compared
to only one month of the above mentioned amortization
and depreciation in the third quarter of 2005.
For fiscal year 2005, gross profit improved 778% to
RMB224.6 million (US$27.8 million) from RMB25.6 million
(US$3.2 million) in the fiscal year of 2004. The year-over-year
increase of gross profit was primarily due to revenues
from our commercial operation of WoW in China, which
commenced in June 2005.
Operating Expenses
For the fourth quarter of 2005, operating expenses
increased by 6% to RMB44.7 million (US$5.5 million)
from RMB42.2 million (US$5.2 million) in the third quarter
of 2005. This was a combined result of increased product
development expenses relating to the continuous development
of our first self-developed game, Joyful Journey West
and a new 3D MMORPG; increased general and administrative
expenses due to expenses related to relocation to new
office space, depreciation of fixed assets of new office
and public company related professional fees. The increase
in product development and general and administrative
expenses is offset, to a large extent by reduction of
sales and marketing expenses compared to the third quarter
of 2005 when we conducted more marketing activities
in the summer, particularly with the co-marketing campaign
with Coca-Cola.
For the fiscal year 2005, operating expenses totaled
RMB164.9 million (US$20.4 million), a 366% increase
from RMB35.3 million (US$4.4 million) for the fiscal
year of 2004. This was primarily due to the launch and
operation of WoW in China in 2005.
Income from Operations
For the fourth quarter of 2005, profit from operations
increased by 4% to RMB52.6 million (US$6.5 million),
compared with RMB50.4 million (US$6.2 million) in the
third quarter of 2005.
For the fiscal year of 2005, we recorded profit from
operations of RMB59.7 million (US$7.4 million), compared
to a loss from operations of RMB9.8 million (US$1.2
million) in the fiscal year of 2004. This was primarily
due to the operation of WoW in China in 2005.
Other Income (Expenses)
Other income for the fourth quarter of 2005 was RMB12.2
million (US$1.5 million) compared to other expenses
of RMB2.8 million (US$0.3 million) in the third quarter
of 2005. This improvement was primarily due to financial
subsidy of RMB13.4 million (US$1.7 million) from the
local government received in the fourth quarter.
For the fiscal year of 2005, other income slightly
decreased by 8% to RMB14.5 million (US$1.8 million)
from RMB15.8 million (US$2.0 million) in the fiscal
year of 2004. This was primarily due to decreased income
from sales of Pass9, our proprietary integrated membership
management and payment system, and foreign exchange
loss due to the appreciation of the Chinese Renminbi
as explained in our third quarter's earnings release,
partially offset by the financial subsidy received as
mentioned above.
Gain from Disposal of Certain Equity Interest
For the fourth quarter of 2005, we sold 21% of our
equity interest in 9Webzen, a joint venture between
The9 and Webzen that currently operates a 2.5D MMORPG,
MU, to Webzen, thus reducing our equity interest in
9Webzen from 51% to 30%. We recognized approximately
RMB6.7 million (US$0.8 million) of gain from this transaction.
Equity in Profit (Loss) of Affiliated Companies
For the fourth quarter of 2005, equity in loss from
affiliated companies, net of taxes, amounted to RMB4.6
million (US$0.6 million), which was sequentially flat
compared to a loss of RMB4.6 million (US$0.6 million)
for the third quarter of 2005.
For the fiscal year of 2005, we recorded RMB13.7 million
(US$1.7 million) of equity in losses from affiliated
companies, net of taxes, compared to an income of RMB16.6
million (US$2.0 million) for the fiscal year of 2004.
This was primarily due to declined revenues in MU which
resulted in a loss for 9Webzen in 2005, and also other
companies of which we have equity interests are still
in the development or early game commercialization stages.
Net Income
For the fourth quarter of 2005, net income was RMB68.3
million (US$8.5 million), improved 81% sequentially
from RMB37.7 million (US$4.7 million) in the third quarter
of 2005. This was a result of the cumulative effect
of the foregoing factors, as well as the decrease in
income allocated to minority interest relating to the
31.1% equity interest of China The9 Interactive Limited
("C9I"), due to the acquisition of the equity interest
in C9I in late August 2005. Minority interest of approximately
RMB9.3 million (US$1.2 million) was recorded in the
third quarter, compared with no comparable minority
interest in the fourth quarter. Fully diluted earnings
per share and per ADS for the fourth quarter of 2005
was RMB2.82 (US$0.35), compared to RMB1.54 (US0.19)
in the third quarter of 2005.
For the fiscal year 2005, net income totaled RMB72.5
million (US$9.0 million), a 196% improvement from RMB24.5
million (US$3.0 million) for the fiscal year 2004. Apart
from the cumulative foregoing factors, this improvement
was also because our effective income tax rate is approximately
nil in fiscal year 2005 compared to approximately 83%
for the fiscal year 2004 mainly due to the utilization
of the deferred tax assets amounted to RMB 4.5 million
(US$0.6 million) in fiscal year 2004. Fully diluted
earnings per share and per ADS for the fiscal year 2005
was RMB2.92 (US$0.36), compared to RMB0.87 (US0.11)
in the fiscal year 2004.
Adjusted EBITDA (non-GAAP) is defined as earnings or
loss, respectively, before depreciation of fixed assets,
impairment and amortization of intangibles, income tax
expenses/benefits and share-based compensation expenses
relating to stock options granted to directors, employees
and consultants, as applicable. For the fourth quarter
of 2005, adjusted EBITDA (non-GAAP) was RMB108.9 million
(US$13.5 million) compared to adjusted EBITDA (non-GAAP)
of RMB58.1 million (US$7.2 million) for the previous
quarter. For fiscal year 2005, adjusted EBITDA (non-GAAP)
totaled RMB151.7 million (US$18.8 million) compared
to adjusted EBITDA (non-GAAP) of RMB33.1 million (US$4.1
million) for the fiscal year 2004.
For the fourth quarter of 2005, fully diluted adjusted
EBITDA (non-GAAP) per share was RMB4.50 (US$0.56) compared
with RMB2.38 (US$0.29) for the third quarter of 2005.
For the fiscal year 2005, fully diluted adjusted EBITDA
(non-GAAP) per share was RMB6.12 (US$0.76) compared
with adjusted EBITDA (non-GAAP) of RMB2.28 (US$0.28).
As of December 31, 2005, the Company's total cash and
cash equivalents balance was RMB488.2 million (US$60.5
million). The decrease in cash and cash equivalents
from RMB793.4 million (US$98.3 million) as at December
31, 2004 was mainly due to the combined result of purchases
of servers and prepaid royalty payments to licensor
relating to WoW's China operations, and partial payments
relating to the purchase of the remaining 31.1% interest
in the entity that operates WoW in China, offset in
part by receipts of prepaid card proceeds, repayments
received against loan receivable and financial subsidy.
The conversion of Renminbi (RMB) into U.S. dollars
(US$) in this press release is based on the noon buying
rate in The City of New York for cable transfers in
Renminbi per U.S. dollar as certified for customs purposes
by the Federal Reserve Bank of New York as of December
30, 2005 (the last business day of fourth quarter and
fiscal year 2005), which was RMB8.0702 to US$1.00. The
percentages stated in this press release are calculated
based on the RMB amounts.
Recent Developments
In December 2005, The9 announced that it has entered
into an agreement with Webzen, Inc, a leading game developer
and operator in Korea, for a three-year exclusive license
(from commercialization) to operate the Soul of The
Ultimate Nation TM ("SUN") game, a 3D MMORPG
in China. SUN is currently in the pre-open beta testing
stage in Korea, and according to Webzen, SUN registered
peak concurrent user level reached approximately 53,000
during this stage.
Non-GAAP Measures
To supplement the consolidated financial statements
presented in accordance with accounting principles generally
accepted in the United States ("US GAAP"), The9 uses
non-GAAP measures of adjusted EBITDA, which are adjusted
from the most directly comparable financial measures
calculated and presented in accordance with GAAP to
exclude certain expenses. These non-GAAP financial measures
are provided to enhance investors' overall understanding
of the company's financial performance.
Adjusted EBITDA (non-GAAP) is defined as earnings and
loss, respectively, before depreciation of fixed assets,
amortization of intangibles, income tax expenses/benefits
and share-based compensation expenses relating to stock
options granted to employees, directors and consultants,
as applicable. The company believes its adjusted EBITDA
provides useful information to both management and investors
as it excludes certain expenses that are not expected
to result in future cash payments. This non-GAAP measure
should be considered in addition to results prepared
in accordance with GAAP, but should not be considered
a substitute for or superior to GAAP results. For more
information on this non-GAAP financial measure, please
see the tables captioned "Reconciliation of non-GAAP
to GAAP results" set forth at the end of this release.
Conference call / Webcast information
The9's management team will host a conference call
on Wednesday, February 22, 2006 at 9:30 PM, US Eastern
Time, corresponding with Thursday, February 23, 2006
at 10:30 AM Beijing Time, to present an overview of
The9's financial performance and business operations.
Investors, analysts and other interested parties will
be able to access the live conference by calling +1-617-786-2903,
password "81178862." In the U.S., members of the
financial community may also participate in the call
by dialing toll-free +1-800-299-9086, password "81178862".
A replay of the call will be available through March
2, 2006. The dial-in details for the replay: U.S. toll
free number +1-888-286-8010, International dial-in number
+1-617-801-6888; Password "17398479".
The9 will also provide a live webcast of the earnings
call. Participants in the webcast should log onto the
company's web site www.corp.the9.com 15 minutes prior
to the call, then click on the icon for "Fourth Quarter
and Fiscal Year 2005 THE9 LTD Earnings Conference Call"
and follow the instructions.
About The9 Limited
The9 Limited is a leading online game operator in China.
The9's business is primarily focused on operating and
developing MMORPGs for the Chinese online game players
market. The9 directly or through affiliates operates
licensed MMORPGs, consisting of WoW, MU and Mystina
Online, in China. It has also obtained exclusive licenses
to operate additional MMORPGs in China, including Granado
Espada and Soul of The Ultimate NationTM. In addition,
The9 has developed its first proprietary MMORPG titled
"Joyful Journey West", which entered all-access public
open beta testing in August 2005.
Safe Harbor Statement
This announcement contains forward-looking statements.
These statements are made under the "safe harbor" provisions
of the U.S. Private Securities Litigation Reform Act
of 1995. These forward-looking statements can be identified
by terminology such as "will," "expects," "anticipates,"
"future," "intends," "plans," "believes," "estimates"
and similar statements. Among other things, the business
outlook and quotations from management in this press
release contain forward-looking statements. The9 may
also make written or oral forward-looking statements
in its periodic reports to the U.S. Securities and Exchange
Commission on Forms 20-F and 6-K, etc., in its annual
report to shareholders, in press releases and other
written materials and in oral statements made by its
officers, directors or employees to third parties. Statements
that are not historical facts, including statements
about The9's beliefs and expectations, are forward-looking
statements. Forward-looking statements involve inherent
risks and uncertainties. A number of important factors
could cause actual results to differ materially from
those contained in any forward-looking statement. Potential
risks and uncertainties include, but are not limited
to, The9's limited operating history as an online game
operator, political and economic policies of the Chinese
government, the laws and regulations governing the online
game industry and information disseminated over the
Internet in China, intensified government regulation
of Internet cafes, The9's ability to retain existing
players and attract new players, license, develop or
acquire additional online games that are appealing to
users, anticipate and adapt to changing consumer preferences
and respond to competitive market conditions, and other
risks and uncertainties outlined in The9's filings with
the U.S. Securities and Exchange Commission, including
its registration statement on Form F-1, as amended,
and annual report on Form 20-F. The9 does not undertake
any obligation to update any forward-looking statement,
except as required under applicable law.
For further information about The9, please contact:
Ms. Dahlia Wei
Investor Relations-Senior Manager
The9 Limited
Tel: +86 (21) 5172-9990
Email: IR@corp.the9.com
Website:
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